Contribution Points - package.json
This document covers the various contribution points that are defined in the package.json
extension manifest.
configuration
commands
menus
keybindings
languages
debuggers
breakpoints
grammars
themes
snippets
jsonValidation
views
problemMatchers
problemPatterns
contributes.configuration
Contribute configuration keys that will be exposed to the user. The user will be able to set these configuration options either from User Settings or from the Workspace Settings.
When contributing configuration keys, a JSON schema describing these keys is actually contributed. This ensures the user gets great tooling support when authoring VS Code settings files.
You can read these values from your extension using vscode.workspace.getConfiguration('myExtension')
.
Example
"contributes": {
"configuration": {
"type": "object",
"title": "TypeScript configuration",
"properties": {
"typescript.useCodeSnippetsOnMethodSuggest": {
"type": "boolean",
"default": false,
"description": "Complete functions with their parameter signature."
},
"typescript.tsdk": {
"type": ["string", "null"],
"default": null,
"description": "Specifies the folder path containing the tsserver and lib*.d.ts files to use."
}
}
}
}
contributes.configurationDefaults
Contribute default language specific editor configurations. This will override default editor configurations for the provided language.
The following example contributes default editor configurations for the markdown
language:
Example
"contributes": {
"configurationDefaults": {
"[markdown]": {
"editor.wordWrap": "on",
"editor.quickSuggestions": false
}
}
}
contributes.commands
Contribute an entry consisting of a title and a command to invoke to the Command Palette (kb(workbench.action.showCommands)
).
Note: When a command is invoked (from a key binding or from the Command Palette), VS Code will emit an activationEvent
onCommand:${command}
.
Example
"contributes": {
"commands": [{
"command": "extension.sayHello",
"title": "Hello World"
}]
}
contributes.menus
Contribute a menu item for a command to the editor or Explorer. The menu item definition contains the command that should be invoked when selected and the condition under which the item should show. The latter is defined with the when
clause which uses the key bindings when clause contexts. In addition to the mandatory command
property, an alternative command can be defined using the alt
-property. It will be shown and invoked when pressing kbstyle(Alt)
while hovering over a menu item. Last, a group
-property defines sorting and grouping of menu items. The navigation
group is special as it will always be sorted to the top/beginning of a menu.
Currently extension writers can contribute to:
- The global Command Palette -
commandPalette
- The Explorer context menu -
explorer/context
- The editor context menu -
editor/context
- The editor title menu bar -
editor/title
- The editor title context menu -
editor/title/context
- The debug callstack view context menu -
debug/callstack/context
- The SCM title menu -
scm/title
- SCM resource groups menus -
scm/resourceGroup/context
- SCM resources menus -
scm/resource/context
- The View title menu -
view/title
- The View item menu -
view/item/context
Note: When a command is invoked from a (context) menu, VS Code tries to infer the currently selected resource and passes that as a parameter when invoking the command. For instance, a menu item inside the Explorer is passed the URI of the selected resource and a menu item inside an editor is passed the URI of the document.
In addition to a title, commands can also define icons which VS Code will show in the editor title menu bar.
Example
"contributes": {
"menus": {
"editor/title": [{
"when": "resourceLangId == markdown",
"command": "markdown.showPreview",
"alt": "markdown.showPreviewToSide",
"group": "navigation"
}]
}
}
Context specific visibility of Command Palette menu items
When registering commands in package.json
, they will automatically be shown in the Command Palette (kb(workbench.action.showCommands)
). To allow more control over command visibility, there is the commandPalette
menu item. It allows you to define a when
condition to control if a command should be visible in the Command Palette or not.
The snippet below makes the 'Hello World' command only visible in the Command Palette when something is selected in the editor:
"commands": [{
"command": "extension.sayHello",
"title": "Hello World"
}],
"menus": {
"commandPalette": [{
"command": "extension.sayHello",
"when": "editorHasSelection"
}]
}
Sorting of groups
Menu items can be sorted into groups. They are sorted in lexicographical order with the following defaults/rules.
The context menu of the editor has these default:
navigation
- Thenavigation
group comes first in all cases.1_modification
- This group comes next and contains commands that modify your code.9_cutcopypaste
- The last default group with the basic editing commands.
You can add menu items to these groups or add new groups of menu items in between, below, or above. Only the editor context menu allows this grouping control.
Sorting inside groups
The order inside a group depends on the title or an order-attribute. The group-local order of a menu item is specified by appending @<number>
to the group identifier as shown below:
"editor/title": [{
"when": "editorHasSelection",
"command": "extension.Command",
"group": "myGroup@1"
}]
contributes.keybindings
Contribute a key binding rule defining what command should be invoked when the user presses a key combination. See the Key Bindings topic where key bindings are explained in detail.
Contributing a key binding will cause the Default Keyboard Shortcuts to display your rule, and every UI representation of the command will now show the key binding you have added. And, of course, when the user presses the key combination the command will be invoked.
Note: Because VS Code runs on Windows, Mac and Linux, where modifiers differ, you can use "key" to set the default key combination and overwrite it with a specific platform.
Note: When a command is invoked (from a key binding or from the Command Palette), VS Code will emit an activationEvent
onCommand:${command}
.
Example
Defining that kbstyle(Ctrl+F1)
under Windows and Linux and kbstyle(Cmd+F1)
under Mac trigger the "extension.sayHello"
command:
"contributes": {
"keybindings": [{
"command": "extension.sayHello",
"key": "ctrl+f1",
"mac": "cmd+f1",
"when": "editorTextFocus"
}]
}
contributes.languages
Contribute the definition of a language. This will introduce a new language or enrich the knowledge VS Code has about a language.
In this context, a language is basically a string identifier that is associated to a file (See TextDocument.getLanguageId()
).
VS Code uses three hints to determine the language a file will be associated with. Each "hint" can be enriched independently:
- the extension of the filename (
extensions
below) - the filename (
filenames
below) - the first line inside the file (
firstLine
below)
When a file is opened by the user, these three rules are applied and a language is determined. VS Code will then emit an activationEvent onLanguage:${language}
(e.g. onLanguage:python
for the example below)
The aliases
property contains human readable names under which the language is known. The first item in this list will be picked as the language label (as rendered in the status bar on the right).
The configuration
property specifies a path to the language configuration file. The path is relative to the extension folder, and is typically ./language-configuration.json
. The file uses the JSON format and can contain the following properties:
comments
- Defines the comment symbolsblockComment
- The begin and end token used to mark a block comment. Used by the 'Toggle Block Comment' command.lineComment
- The begin token used to mark a line comment. Used by the 'Add Line Comment' command.brackets
- Defines the bracket symbols that influence the indentation of code between the brackets. Used by the editor to determine or correct the new indentation level when entering a new line.autoClosingPairs
- Defines the open and close symbols for the auto-close functionality. When an open symbol is entered, the editor will insert the close symbol automatically. Auto closing pairs optionally take anotIn
parameter to deactivate a pair inside strings or comments.surroundingPairs
- Defines the open and close pairs used to surround a selected string.
If your language configuration file name is or ends with language-configuration.json
, you will get validation and editing support in VS Code.
Example
...
"contributes": {
"languages": [{
"id": "python",
"extensions": [ ".py" ],
"aliases": [ "Python", "py" ],
"filenames": [ ... ],
"firstLine": "^#!/.*\\bpython[0-9.-]*\\b",
"configuration": "./language-configuration.json"
}]
}
language-configuration.json
{
"comments": {
"lineComment": "//",
"blockComment": [ "/*", "*/" ]
},
"brackets": [
["{", "}"],
["[", "]"],
["(", ")"]
],
"autoClosingPairs": [
["{", "}"],
["[", "]"],
["(", ")"],
{ "open": "'", "close": "'", "notIn": ["string", "comment"] },
{ "open": "/**", "close": " */", "notIn": ["string"] }
],
"surroundingPairs": [
["{", "}"],
["[", "]"],
["(", ")"],
["<", ">"],
["'", "'"]
]
}
contributes.debuggers
Contribute a debugger to VS Code. A debugger contribution has the following properties:
type
is a unique ID that is used to identify this debugger in a launch configuration.label
is the user visible name of this debugger in the UI.program
the path to the debug adapter that implements the VS Code debug protocol against the real debugger or runtime.runtime
if the path to the debug adapter is not an executable but needs a runtime.configurationAttributes
is the schema for launch configuration arguments specific to this debugger.initialConfigurations
lists launch configurations that are used to populate an initial launch.json.configurationSnippets
lists launch configurations that are available through IntelliSense when editing a launch.json.variables
introduces substitution variables and binds them to commands implemented by the debugger extension.languages
those languages for which the debug extension could be considered the "default debugger".adapterExecutableCommand
the command ID where the debug adapters executable path and arguments are dynamically calculated. The command returns a structure with this format:json command: "<executable>", args: [ "<argument1>", "<argument2>", ... ]
The attributecommand
must be a either an absolute path to an executable or a name of executable looked up via the PATH environment variable. The special valuenode
will be mapped to VS Code's built-in node runtime without being looked up on the PATH.
Example
"contributes": {
"debuggers": [{
"type": "node",
"label": "Node Debug",
"program": "./out/node/nodeDebug.js",
"runtime": "node",
"languages": ["javascript", "typescript", "javascriptreact", "typescriptreact"],
"configurationAttributes": {
"launch": {
"required": [ "program" ],
"properties": {
"program": {
"type": "string",
"description": "The program to debug."
}
}
}
},
"initialConfigurations": [{
"type": "node",
"request": "launch",
"name": "Launch Program",
"program": "${workspaceRoot}/app.js"
}],
"configurationSnippets": [
{
"label": "Node.js: Attach Configuration",
"description": "A new configuration for attaching to a running node program.",
"body": {
"type": "node",
"request": "attach",
"name": "${2:Attach to Port}",
"port": 5858
}
}
],
"variables": {
"PickProcess": "extension.node-debug.pickNodeProcess"
}
}]
}
For a full walkthrough on how to integrate a debugger
go to Debuggers.
contributes.breakpoints
Usually a debugger extension will also have a contributes.breakpoints
entry where the extension lists the language file types for which setting breakpoints will be enabled.
"contributes": {
"breakpoints": [
{
"language": "javascript"
},
{
"language": "javascriptreact"
}
]
}
contributes.grammars
Contribute a TextMate grammar to a language. You must provide the language
this grammar applies to, the TextMate scopeName
for the grammar and the file path.
Note: The file containing the grammar can be in JSON (filenames ending in .json) or in XML plist format (all other files).
Example
"contributes": {
"grammars": [{
"language": "shellscript",
"scopeName": "source.shell",
"path": "./syntaxes/Shell-Unix-Bash.tmLanguage"
}]
}
See Adding Language Colorization for instructions on using the yo code extension generator to quickly package TextMate .tmLanguage files as VS Code extensions.
contributes.themes
Contribute a TextMate theme to VS Code. You must specify a label, whether the theme is a dark theme or a light theme (such that the rest of VS Code changes to match your theme) and the path to the file (XML plist format).
Example
"contributes": {
"themes": [{
"label": "Monokai",
"uiTheme": "vs-dark",
"path": "./themes/Monokai.tmTheme"
}]
}
See Changing the Color Theme for instructions on using the yo code extension generator to quickly package TextMate .tmTheme files as VS Code extensions.
contributes.snippets
"contributes": {
"snippets": [{
"language": "go",
"path": "./snippets/go.json"
}]
}
contributes.jsonValidation
Contribute a validation schema for a specific type of json
file. The url
value can be either a local path to a schema file included in the extension or a remote server URL such as a json schema store.
"contributes": {
"jsonValidation": [{
"fileMatch": ".jshintrc",
"url": "http://json.schemastore.org/jshintrc"
}]
}
contributes.views
Contribute a view to VS Code. You must specify an identifier and name for the view. You can contribute to following locations:
explorer
: Explorer view in the Side Bardebug
: Debug view in the Side Bar
When the user opens the view, VS Code will then emit an activationEvent onView:${viewId}
(e.g. onView:nodeDependencies
for the example below). You can also control the visibility of the view by providing the when
context value.
"contributes": {
"views": {
"explorer": [
{
"id": "nodeDependencies",
"name": "Node Dependencies",
"when": "workspaceHasPackageJSON"
}
]
}
}
Extension writers should register a provider programmatically to populate data in the view. Refer to examples here.
contributes.problemMatchers
Contribute problem matcher patterns. These contributions work in both the output panel runner and in the terminal runner. Below is an example to contribute a problem matcher for the gcc compiler in an extension:
"contributes": {
"problemMatchers": [
{
"name": "gcc",
"owner": "cpp",
"fileLocation": ["relative", "${workspaceRoot}"],
"pattern": {
"regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"message": 5
}
}
]
}
This problem matcher can now be used in a tasks.json
file via a name reference $gcc
. An example looks like this:
{
"version": "0.1.0",
"command": "gcc",
"args": ["-Wall", "helloWorld.c", "-o", "helloWorld"],
"problemMatcher": "$gcc"
}
Also see: Defining a Problem Matcher
contributes.problemPatterns
Contributes named problem patterns that can be used in problem matchers (see above).
Next Steps
To learn more about VS Code extensibility model, try these topic:
- Extension Manifest File - VS Code package.json extension manifest file reference
- Activation Events - VS Code activation events reference